Duck Game

By Susana Soares, João Pedro Ramos Pacheco, Jorge Miguel Morgado Cordeiro, Rodrigo Raposo Cabral

Environment:
Pool (deep)
Teaching style:
Explorative (child centered)
Related aquatic skills:
Submersion
Duration (min.):
15'-30'
Group size:
Small group (<10),Big group (>10)
Task design:
Game

Goal

I CAN submerge myself to move forward underwater
I KNOW my limits to throw the pullbuoy within reasonable distance
 

Success criteria

When one of the teams manages to get 3 in a row in the duck game.

Environment/Space/Equipment

Deep or shallow water. 
For children up to 12 years old, the exercise starts at lane 3.
For children over 12 years old, it extends to the full length of the pool.
The exercise is performed from side to side.
Equipment: 4 foam noodles (“sausages”), 3 floating plates, and 3 pull buoys

Group management

Organization: Two teams of 4 students each, with similar skill levels.
Exercise: Students move in a straight line, back and forth, in a relay format. The instructor stays outside the pool.
Safety rules : During the baton exchange, the student in the pool must pass the baton safely.The student on the right side passes normally. The student on the left side must not cross their arms during the exchange.

 

Time/Duration/Schedule

2 minutes per game. For example, if there are 4 teams and you want a tournament where everyone plays against each other until 2 wins, it could be 2-0 or 2-1. This would give an approximate time of 15 to 20 minutes

Pre-requisites

Know how to move on water

Description

Students compete against each other. Each student swims a freestyle route to the “duck game” at the edge of the pool, places an object (board or pull buoy), and returns in freestyle. Upon returning, they touch the hand of the next teammate, who then repeats the same route, including diving if required.
 
Objective: Complete three consecutive successful runs.

If you would like to take part in this international project to share experiences, please contact us: project-alfac@univ-lille.fr